Purpose-built for Unreal to help you focus on what matters.
Create Magic — Don't switch tabs.
Most teams scatter their plan across a tracker, a wiki and a chat app — none of which know what a level or an asset is. Kard is fully integrated with Unreal and the viewport.
Priorities, assignees, tags, statuses and categories — grouped exactly how your team thinks. Filter to combat, UI or bugs, and save the view for next sprint.
Group by category, priority or assignee, and drag tasks across Open, In Progress, In Review and Done — a kanban that mirrors how your team actually ships.
Rich pages and notes sit beside the tasks they describe, and one command bar spans everything. Try from:@user, #tag or status:open — without leaving the editor.
Kard runs as a native editor module — not a separate launcher. Pin a task card in the viewport, open a doc beside your level, and review the board mid-playtest without ever alt-tabbing away.
Installs straight from Fab into your project. No external app, no separate login for the team.
Reference levels, assets and tags right from a task — so a bug always points at exactly where it lives.
Kard tracks the plan; Perforce or Git tracks the files. They stay in their lanes, side by side.
Kard runs as an editor plugin on UE 5.7 and 5.8 on Windows. We track each engine release and ship compatibility updates so your team can upgrade on its own schedule.
Yes. Kard manages the project plan — tasks, docs and boards — while your version control manages files. They run side by side, so nothing about your existing pipeline has to change.
Your tasks, pages and notes live with your project, under your control. Kard is built to keep a studio’s planning data close to the work rather than locked inside someone else’s cloud.
Kard is a one-time purchase on Fab under Epic’s standard licensing — buy it once and install it into your project. No monthly per-seat subscription to manage.
You can recreate your structure quickly with tasks, tags, categories and pages. We’re expanding import tooling — tell us what you’re moving from and we’ll prioritise it.
Yes — for larger teams and studios we offer tailored licensing and onboarding through Kivibyte. Reach out and we’ll put together what fits your team.
One-time purchase on Fab. Install into your UE5 project and have the team planning in minutes.