UNREAL ENGINE 5 PLUGIN

A Project Hub That
Natively Speaks Unreal.

Purpose-built for Unreal to help you focus on what matters.
Create Magic — Don't switch tabs.

Editor-native / UE 5.7 – 5.8 / Windows / One-time purchase / Built by Kivibyte
WHAT KARD IS

A project hub that understands
game development.

Most teams scatter their plan across a tracker, a wiki and a chat app — none of which know what a level or an asset is. Kard is fully integrated with Unreal and the viewport.

What it is
A task tracker, docs wiki, and note-taking tool living inside the editor.
Context-driven tracking that actually understands what an asset, blueprint, or a level is.
A blazing fast C++ tool helping you to ship real magic on Unreal.
What it isn't
...another browser tab your team forgets to open
...a generic SaaS bolted onto your pipeline
...a replacement for source control — it works alongside it
FEATURES

Everything the project needs,
in one editor tab.

TASKS & LISTS

Track every task in context

Priorities, assignees, tags, statuses and categories — grouped exactly how your team thinks. Filter to combat, UI or bugs, and save the view for next sprint.

Kard task list view
BOARDS

See the whole sprint at a glance

Group by category, priority or assignee, and drag tasks across Open, In Progress, In Review and Done — a kanban that mirrors how your team actually ships.

Kard board, floating perspective
PAGES, NOTES & SEARCH

Docs and search, one keystroke away

Rich pages and notes sit beside the tasks they describe, and one command bar spans everything. Try from:@user, #tag or status:open — without leaving the editor.

Kard sidebar and search, close up
BUILT FOR UNREAL

Context where you build it.

Kard runs as a native editor module — not a separate launcher. Pin a task card in the viewport, open a doc beside your level, and review the board mid-playtest without ever alt-tabbing away.

Kard task card pinned inside the Unreal Engine viewport

Editor-native module

Installs straight from Fab into your project. No external app, no separate login for the team.

Linked to your world

Reference levels, assets and tags right from a task — so a bug always points at exactly where it lives.

Works beside source control

Kard tracks the plan; Perforce or Git tracks the files. They stay in their lanes, side by side.

FAQ

Questions, answered.

Kard runs as an editor plugin on UE 5.7 and 5.8 on Windows. We track each engine release and ship compatibility updates so your team can upgrade on its own schedule.

Yes. Kard manages the project plan — tasks, docs and boards — while your version control manages files. They run side by side, so nothing about your existing pipeline has to change.

Your tasks, pages and notes live with your project, under your control. Kard is built to keep a studio’s planning data close to the work rather than locked inside someone else’s cloud.

Kard is a one-time purchase on Fab under Epic’s standard licensing — buy it once and install it into your project. No monthly per-seat subscription to manage.

You can recreate your structure quickly with tasks, tags, categories and pages. We’re expanding import tooling — tell us what you’re moving from and we’ll prioritise it.

Yes — for larger teams and studios we offer tailored licensing and onboarding through Kivibyte. Reach out and we’ll put together what fits your team.

Kard

Bring your project
into the engine.

One-time purchase on Fab. Install into your UE5 project and have the team planning in minutes.