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Installation

Get Kard into your project, compiled, and confirmed working. Kard is a local-first plugin — once it’s installed, you’re ready to go. No server required.

You need:

  • Unreal Engine 5.8 (Windows / Win64).
  • A project you can add a plugin to — Kard ships as binary format plugin. It is plug and play.
RequirementDetail
EngineUnreal Engine 5.8
PlatformWindows (Win64)
Plugin typeBinary plugin.
Required pluginSQLiteCore (ships with the engine; enabled automatically)
Optional pluginsNiagara, Level Sequence Editor, PCG, Electra Player

The optional plugins unlock extra features (effects, sequencer, PCG, and inline video). Kard loads each integration only if that plugin is enabled — if one is off, Kard still works; you just don’t get that integration.

  1. Close the Unreal Editor.
  2. Copy the Kard folder into your project’s Plugins directory, so the layout is: YourProject/Plugins/Kard/Kard.uplugin.
  3. If your project has no Plugins folder yet, create one first.
  1. Open your project.

Kard toolbar icon

If not, enable it following these steps:

  1. In the editor, open Edit → Plugins.
  2. Search for Kard (it’s in the Editor category).
  3. Make sure it’s enabled. If you just enabled it, restart the editor when prompted.

Kard adds three ways to open it. Any one confirms a healthy install:

  • Toolbar — click the Kard button in the level editor toolbar.
  • Window menu — choose Window → Kard.
  • Kard menu — use the top-level Kard menu in the menu bar (Open Tasks / Pages / Notes / Dashboard).

Kard opens as a single dockable tab titled Kard.

The first screen you will see is the login page.

Kard account creation

Once the account was created you should see the Kard interface and the welcome content to make you familiar with Kard.

Kard Board View Interface

To see which version you installed, open the Kard toolbar dropdown and choose Help → About Kard. It shows the installed version and the Kivibyte copyright.

Kard stores every card as a standard asset (.uasset) inside your project’s Content folder. That means:

  • Kards are version-controlled like any other asset — commit them with your project.
  • Nothing leaves your machine; there’s no external service to configure.

A hosted cloud sync backend is in development for a future release.