Installation
Get Kard into your project, compiled, and confirmed working. Kard is a local-first plugin — once it’s installed, you’re ready to go. No account or server required.
Before you begin
Section titled “Before you begin”You need:
- Unreal Engine 5.7 (Windows / Win64).
- A project you can add a plugin to and compile — Kard ships C++ modules, so it builds the first time the editor opens it.
Requirements at a glance
Section titled “Requirements at a glance”| Requirement | Detail |
|---|---|
| Engine | Unreal Engine 5.7 |
| Platform | Windows (Win64) |
| Plugin type | Code plugin — compiles on first load |
| Required plugin | SQLiteCore (ships with the engine; enabled automatically) |
| Optional plugins | Niagara, Level Sequence Editor, PCG, Electra Player |
The optional plugins unlock extra features (effects, sequencer, PCG, and inline video). Kard loads each integration only if that plugin is enabled — if one is off, Kard still works; you just don’t get that integration.
Step 1 — Add Kard to your project
Section titled “Step 1 — Add Kard to your project”- Close the Unreal Editor.
- Copy the
Kardfolder into your project’sPluginsdirectory, so the layout is:YourProject/Plugins/Kard/Kard.uplugin. - If your project has no
Pluginsfolder yet, create one first.
Step 2 — Build and open
Section titled “Step 2 — Build and open”- Open your project. The editor detects the new plugin and compiles Kard’s modules — this can take a few minutes the first time.
- If prompted to rebuild missing modules, accept.
Step 3 — Confirm the plugin is enabled
Section titled “Step 3 — Confirm the plugin is enabled”- In the editor, open Edit → Plugins.
- Search for Kard (it’s in the Editor category).
- Make sure it’s enabled. If you just enabled it, restart the editor when prompted.
Step 4 — Open Kard and verify
Section titled “Step 4 — Open Kard and verify”Kard adds three ways to open it. Any one confirms a healthy install:
- Toolbar — click the Kard button in the level editor toolbar.
- Window menu — choose Window → Kard.
- Kard menu — use the top-level Kard menu in the menu bar (Open Tasks / Pages / Notes / Dashboard).
Kard opens as a single dockable tab titled Kard.
Check your version
Section titled “Check your version”To see which version you installed, open the Kard toolbar dropdown and choose Help → About Kard. It shows the installed version and the Kivibyte copyright.
Where your data lives
Section titled “Where your data lives”Kard stores every card as a standard asset (.uasset) inside your project’s Content folder. That means:
- Cards are version-controlled like any other asset — commit them with your project.
- Nothing leaves your machine; there’s no external service to configure.
A hosted cloud sync backend is in development for a future release.
Next steps
Section titled “Next steps”- Quick start — create your first card in a couple of minutes.
- Settings — tune folders, viewport, and more.
- FAQ — storage, source control, and troubleshooting.