Skip to content

Contexts & references

Beyond its single spatial anchor, a Kard can carry any number of references — typed links to engine objects you can navigate back to. References live alongside the anchor in the Kard’s Contexts panel, but they’re a separate list and never draw a viewport badge — only the spatial anchor does.

This page covers linking a Kard to an Asset in the content browser, Blueprint node, level, asset, or optional plugin object from the right-click menu.

Beyond a spatial spot, you can attach a Kard to a specific engine object so the Kard carries a typed reference you can navigate back to. Right-click the object and use the Kard section:

  • Create Task — a new task linked to that object.
  • Create Note — a new note linked to that object.
  • Copy Markdown Link — copies a link you can paste into any Kard description to reference that object.

Supported objects:

ObjectHow you reach itModule
ActorRight-click an actor in the viewportBuilt in
BlueprintRight-click a Blueprint asset or graph nodeBuilt in
Level / worldDrag a level asset into a card description, or anchor in the levelBuilt in
Content Browser assetRight-click an assetBuilt in
PCG graph / node / volumeRight-click in a PCG graph or on a PCG actorOptional — needs the PCG plugin
Niagara nodeRight-click a Niagara graph nodeOptional — needs the Niagara plugin
Sequencer frameRight-click in a Level SequenceOptional — needs the Level Sequence plugin

Right-Click any asset in the engine to create Task or Note for it.

Right-click menu on an actor showing the Kard section

Any asset mentioned in a Kard will be marked in the content browser.

Unreal Content browser showing an asset with the Kard Logo in the top left corner

Blueprints are everywhere in Unreal, that is why you can link to any Blueprint Graph Node in Unreal. Simply right-click any node and look for the Kard menu.

One of the most powerful tools in Kard is the ability to copy a Markdown link and paste it into any description. See the following video in Sequencer. You can copy the Markdown link for a specifc frame. Paste it into the description. Then it becomes a clickable link that opens the sequence at the exact frame you copied.

Kard ships with a lot of contexts but we can’t cover everything. Every game is different. You might have your own tools. That is why Kard ships with customizable contexts. You can simply create a new Blueprint and implement them yourself!

For what to do with a linked Kard — typed relations and [[wikilinks]] between Kards — see Relate & link Kards.